#include <iostream>
#include<iomanip>
#include "Ball.h"
using namespace std;
Ball::Ball(double x, double y, double xSpeed, double ySpeed):x(x), y(y), xSpeed(xSpeed), ySpeed(ySpeed){}
double Ball::getX() const{
	return x;
}
double Ball::getY() const{
	return y;
}
void Ball::setX(double x){
	this->x=x;
}
void Ball::setY(double y){
	this->y=y;
}
double Ball::getXSpeed() const{
	return xSpeed;
}
double Ball::getYSpeed() const{
	return ySpeed;
}
void Ball::setXSpeed(double xSpeed){
	this ->xSpeed=xSpeed;
}
void Ball::setYSpeed(double ySpeed){
	this->ySpeed=ySpeed;
}
void Ball::setXY(double x, double y){
	this->x=x;
	this->y=y;
}
void Ball::setXYSpeed(double xSpeed, double ySpeed){
	this->xSpeed=xSpeed;
	this->ySpeed=ySpeed;
}
void Ball::move(){
	x+=xSpeed;
	y+=ySpeed;
}
void Ball::print() const{
	cout<<fixed<<setprecision(2);
	cout<<"Ball @("<<x<<','<<y<<")width speed("<<xSpeed<<','<<ySpeed<<")"<<endl;
}